Work

Mobile Gaming

Junk Odyssey

Mobile Puzzle Adventure

01

Overview

  • Little known fact, Nexrage Studios started as a game company back in 2012.
  • Over 10 years later, those dreams would become reality once again.

02

Challenge

  • As with any creative project, the development of Junk Odyssey faced significant challenges.
  • The team had to balance the need for challenging puzzles with the requirement of an engaging storyline.

03

Solution

  • The birth of Junk Odyssey evolved from numerous brainstorming sessions.
  • ' a simple square-navigating puzzle game

04

Build

  • while Unity formed the backbone of game development. 2D art was brought to life in Inkscape and Photoshop
  • Visual Studio 2022

05

Technical

  • Dustin focused on game mechanics, smooth gameplay, and the diverse environments MARVIN explores.
  • Luka was the visionary force behind the unique concept

06

In market

  • The marketing of Junk Odyssey was an essential component of the game's success.
  • The team's marketing strategy began before the game's launch

07

Results

  • Despite the challenges, the team's dedication, commitment, and constant communication prevailed.
  • The team remained unwaveringly committed to the game's central theme of intergalactic environmentalism.

Figures

Development Time
6 Months
Team Size
2 Developers
Launch Event
SXSW
Platforms
iOS, Android, iPad

Stack

Unity, C#, HLSL, ShaderLab, Blender, Inkscape, Photoshop, GitHub

Mobile Game/October 5, 2024

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