
01
Overview
- Little known fact, Nexrage Studios started as a game company back in 2012.
- Over 10 years later, those dreams would become reality once again.
02
Challenge
- As with any creative project, the development of Junk Odyssey faced significant challenges.
- The team had to balance the need for challenging puzzles with the requirement of an engaging storyline.
03
Solution
- The birth of Junk Odyssey evolved from numerous brainstorming sessions.
- ' a simple square-navigating puzzle game
04
Build
- while Unity formed the backbone of game development. 2D art was brought to life in Inkscape and Photoshop
- Visual Studio 2022
05
Technical
- Dustin focused on game mechanics, smooth gameplay, and the diverse environments MARVIN explores.
- Luka was the visionary force behind the unique concept
06
In market
- The marketing of Junk Odyssey was an essential component of the game's success.
- The team's marketing strategy began before the game's launch
07
Results
- Despite the challenges, the team's dedication, commitment, and constant communication prevailed.
- The team remained unwaveringly committed to the game's central theme of intergalactic environmentalism.
Figures
- Development Time
- 6 Months
- Team Size
- 2 Developers
- Launch Event
- SXSW
- Platforms
- iOS, Android, iPad
Stack
Unity, C#, HLSL, ShaderLab, Blender, Inkscape, Photoshop, GitHub
Mobile Game/October 5, 2024