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This is to be expected, newer technology requires evolved framework to support the need for faster, easier-to-use software. The current trend is large companies moving away from swift, adopting the Swift programming language for their latest iOS projects.
With Objective-C having assumed the role of Apple’s primary development language in 1984, there is an apparent gap in functionality between it and Swift, which was first made available in 2014. Though dated, Objective-C could still be the right choice for use in your iOS development projects, but there are some external factors to be considered before choosing.
With the ease of use offered by Swift, most projects will generally move forward at a relatively faster pace than those written in Objective-C. Of course, this is assuming that your development team is staffed with talent that has experience using Swift. If time is of the essence, prioritize using the language that your team is most inclined to find success with. Attempts to “learn as you go” may result in wasted effort and too many mistakes will exacerbate the possibility of having to rewrite the entire application, from scratch. Therefore, it is more sustainable to just go with what you know, rather than risking a huge timeline killer. Though, in cases where your ability in both languages is equal, Swift is absolutely the preferred choice.
Swift is relatively new, and therefore is constantly changing as the result of the stream of updates being rolled out by Apple and IBM. This means new versions of the language are always being released, making the time consuming work of excessively converting new syntax and idioms a common occurrence. In the instance that the scale of your project is limited, this is of little consequence, as the time cost of converting your Swift code will be kept to a minimum. On the other hand, during larger projects this consistent overhead will eat away at valuable project development time.
Xcode, a suite of programming tools developed by Apple to assist users in smoothly developing Apple related projects, is helpful in converting Swift code. Unfortunately, Xcode isn’t perfect and some builds are subject to days (or weeks) of being broken due to version changes. If your schedule is tight or you can’t afford the manpower required to leverage the frequent updates, Objective-C might be a better choice for your project.
Surprisingly to those who are only familiar with Swift, Objective-C has an incredibly vigorous runtime by comparison. Swift is quite immature and its runtime is not projected to overtake Objective-C for several years. Swift is sometimes referred to as, “Objective-C minus the C”. Well, the C is partially responsible for high runtime capability and makes Objective-C a shoe-in for projects that will likely require reflection and deep introspection of certain objects and types.
Choosing the wrong language for your upcoming project may end in a costly, schedule crushing mess. Therefore, do thorough research of each option and identify the top concerns that may become obstacles. If you address as many of these concerns in the planning process, your local projects are likely to go much smoother, whether you choose Objective-C or iOS Swift development, in Dallas.
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